![]() She accidentally made eye contact with it, and her stomach lurched when it let out a loud growl. Speaking to it helps as well.”Īryanna stopped briefly and looked ahead, the hand on the reigns tightening when she saw a brown bear lumbering up the road and towards them. I once befriended a stablehand that worked in the stables just outside the Imperial City, and he taught me that the one that one of the best things to do when approaching a horse unfamiliar with you is to do so slowly. “As for my skill with horses, it is not so difficult. She helped Aleri onto the horse and took the reigns to guide the horse down the path with her. ![]() I’m more accustomed to travelling by foot, and I’d rather you save your strength for later in the day.” She moved aside and motioned for her to get on the horse’s saddle. She picked up the dead Imperial’s bow, crafted for a hunter, and handed it to her. But do so as we travel - we have a day and a half to get around the base of this mountain, and I’d like to get as far as we can before night falls.” Mourn her if you wish, for she may have certainly had a family. What was left behind is useful to us, and it is likely that if hadn’t happened along that someone else would have done the same. One of the hardest lessons you can learn out here is that the wilderness is unforgiving and so too can the people who roam it be. I’d bet five septims right now she was a bandit that got bested by gods-know-what. If you turn her over, I’m sure she’ll be gaunt-faced and her armor doesn’t fit right. “I understand it may feel wrong right now, but look closer. She pursed her lips and looked down to the dead woman. She pocketed a few lockpicks, found a food pack, attached a quiver of steel-headed arrows to her pack, and split thirty gold pieces between the two of them.Īryanna looked back and saw the sorrow on Aleri’s face and could almost see the thought process going. Before she let herself or Aleri on, however, she began checking the dead woman for anything valuable. She whispered quietly to calm it, and almost immediately the horse positioned itself towards Aryanna to allow her to mount the saddle. She approached the horse slowly, putting her hands gently on the sides of it’s face. “What luck! This will let us take our breaks and keep moving,” she exclaimed happily as she walked to the horse. A horse stood next to a tree not far from the road, and the dead rider - presumably the owner - lay face down in the dirt. Aryanna stared as she walked, caught in a reverie, when a whinny startled her and brought attention back to the road ahead of her. To their right, the heights of the Throat of the World were obscured by swirling mist with only jagged rocks poking out. We can follow this all the way to Ivarstead,” Aryanna said as she walked onto the path. Aryanna heard the Dunmer girl soon after, and they climbed up another hill to see another road. She trotted down the slope to the riverbank and looked around, finding a shallow place to cross in the river and began sloshing through. She nodded and gathered up their belongings, handing Aleri’s satchel to her as she slung her own across her chest. To request an addition, please contact a staff member with a reference.Aryanna couldn’t hold back a smile when she saw Aleri bounding up, freshly scrubbed and ready to go. ![]() This table was generated using translation pages. The "Nocturne of Shadow" is actually a prelude, as it begins on low, sad notes and builds up to a triumphant note.Ī nocturne, derived from the French word "nocturnal," is usually a musical composition that is inspired by, or evocative of, the night, which fits with the dark theme of the "Nocturne of Shadow." Generally, a nocturne will end on a minor i, or a half cadence. The ending harmony is unusual for a nocturne as it ends on a major I cadence. The last three bars do contain functional harmony, with an unusual progression of (bVI/VII - bVII/VII - bVI - bVII - I). The melody does not suggest any strong tonic center, and the harmony consists only of fourths moving in chromatic parallel motion. There is no true harmonic progression in the first 4 bars. The "Nocturne of Shadow" is 7 bars long in 4/4 time and, like the name suggests, hints at emotions relating to night and death. In Hyrule Warriors, Sheik can play the "Nocturne of Shadow" with her Harp Weapon to create an area of dark energy that sucks in and damages enemies.
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